Tuesday, March 8, 2016

20% Time Reflection Week #5

This week I got a lot done with the Far Cry 4 editor. I completely finished the driving area of my first level and I am starting to work on the wing suit and grappling section of my level. However before I started that I redid all of the scripting and animation of the NPC's of my level. I have learnt a lot about scripting my enemy characters to do specific animations that really made my game world feel realistic and living. My next step is to finish the grappling and wing suit section and finally complete the airport section. I cant wait to finish up my first level because I will then prepare it as a playable prototype and show it off. I came across a very funny moment while play testing the driving section of my level; When the enemy AI spawned it would actually spawn in front of my vehicle and behind it, which caused a massive crash and a demolition derby. As fun as this was I had to change the enemy vehicle spawn so that the level was balanced. That was my 2
0% Time Reflection week #5.

Tuesday, March 1, 2016

20% Time Reflection Week #3 and 4

For the past 2 weeks I have been working very hard on my Far Cry 4 map. I have redone all of the terrain in the starting area so that it seems much more natural. I have also nearly completed the second and largest section of my first level, the driving section. I still need to add the roads but the terrain for the roads is nearly complete. My next major goal is to complete the driving section and move on to the final stage of my map; An airport area that will include a wing suit/ grappling hook section were you will have to make your way up a cliff and into an airport were the finale of the level will take place. I have also implemented my experience from two weeks ago were I had an explosive object go flailing around the map. I created a supply tent area so that an explosive tank can be ignited, which can possibly create some very funny chain reactions.