For my 20% time project I changed my tool from Project Spark to The Far Cry 4 level editor because I am much more experienced with it and its tools suit my purpose much better. For my current objective I am working on making a set of levels that have diverse game play. So far I have learned how to use animation points, which allow me to animate entities to do scripted actions and idle actions. I am familiar with every other feature in the editor except for terrain editing, which I hope to improve on in the next week. I have started my first level and have created the starting area. It is completely playable up until the next area were I have not finished yet. My next big goal is to finish the next playable area, which is going to be a lot larger and feature drive able vehicles. One of the funniest moments I have had with this experience is when I accidentally activated some pressurized air tanks during a play test and the tanks went flying across the area and created massive chaos. I think I could find a way to incorporate more of that into my map. That was my Week #2 reflection for my 20% time project
Wednesday, February 17, 2016
20% Time Project Week 2
For my 20% time project I changed my tool from Project Spark to The Far Cry 4 level editor because I am much more experienced with it and its tools suit my purpose much better. For my current objective I am working on making a set of levels that have diverse game play. So far I have learned how to use animation points, which allow me to animate entities to do scripted actions and idle actions. I am familiar with every other feature in the editor except for terrain editing, which I hope to improve on in the next week. I have started my first level and have created the starting area. It is completely playable up until the next area were I have not finished yet. My next big goal is to finish the next playable area, which is going to be a lot larger and feature drive able vehicles. One of the funniest moments I have had with this experience is when I accidentally activated some pressurized air tanks during a play test and the tanks went flying across the area and created massive chaos. I think I could find a way to incorporate more of that into my map. That was my Week #2 reflection for my 20% time project
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