[Disclaimer: The gameplay shown below contains many glitches and incomplete areas]
https://youtu.be/43Nd-quvDzQ
I have finally completed a playable prototype for my first level of my 20% time project. You can click the link above to see the full gameplay video. The level shows the main character waking up and fighting his way to the extraction zone to collect documents. I spent over 8 hours in total developing this first prototype and I hope to design more. I used the Far Cry 4 Map Editor to create the entire world from scratch, not one of the preset templates that the editor provides. I also scripted the entire AI and animation points to give the world a fluid feel. I, however, have not found a way to properly script vehicle reinforcements so the spawning and other issues are present in the driving section. The grappling section is also in need of some major tweaking because I could not manipulate the terrain correctly. I had my brother play-test the game and he suggested many improvements that I made to the game. Originally the starting area was much more punishing and my brother told me tone it down to keep the level fun. Another major change he inspired me to make was in the driving area. At first it was on a winding path with large drops that were extremely difficult to navigate. Now, although it is not final, the path is on a solid mass to prevent large falls. I intend to add two more levels as well as polish the original level for my final build. Some of the glitches I want to fix are the spawning of enemies in the driving section, which has something to do with waves, and the others are in the grappling area, which might need a large revamp. This may take some time because I encountered many challenges while making this level. I constantly had to edit animation points to keep the AI from wandering. Another challenge was the ramp jump near the end of the level, I had to adjust the distance and slope of the ramp a lot to keep the jump do-able. Despite all of these challenges I really enjoyed making this prototype and I hope to continue by making it better and adding more levels.
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